Counter-Strike 2 is approaching its first month since release, and while it's had a share of bugs, Valve is working hard to address them. The October 25 patch notes bring several fixes and tweaks to various maps, aiming to enhance gameplay.
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Counter-Strike 2 Patch Notes October 25:
Inferno
- Improved bomb visibility when planted in the fountain on bombsite B.
 - Enhanced grenade bounce behavior on roof and stone models for predictability.
 - Removed part of the balcony railing.
 - Adjusted the garage door on bombsite A for better player readability and clipping.
 - Fixed a lighting bug on the Inferno workshop map.
 - Addressed various micro-gaps.
 - Overall clipping and movement have been polished.
 
Overpass
- Removed or adjusted models and textures to improve player readability.
 - Lighting adjustments in specific areas for improved visibility.
 - Tweaked grenade clipping in various areas.
 
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Nuke
- Fixed clipping on the ramp room doorway tread plates to prevent erroneous grenade bounces.
 - Adjusted collision on doorways from the ramp to bombsite B for accuracy.
 - Improved player readability against the container on bombsite B.
 - Fixed some instances where players clipped through the garage door at the lobby.
 - Removed the dynamic light at squeaky to avoid shadows revealing player positions through the doorway.
 - Fixed various holes in the world.
 - Overall clipping and movement have been polished.
 
Dust2
- Fixed micro-cracks in crate models.
 
Anubis
- Adjusted grenade clipping in and around bombsite B to prevent grenades from getting stuck.
 - Fixed multiple instances of dropped weapons clipping through the world geometry.
 - Fixed various holes and cracks in the world.
 - Fixed missing collision on geometry, preventing the C4 from being thrown out of the map.
 - Clipped multiple areas where players could stack to gain unfair vantage points.
 - Fixed lightmap issues around CT spawn water.
 - Improved player readability in mid.
 - Enhanced CT team intro positions.
 - Overall clipping and movement have been polished.
 
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Office
- Improved player readability at CT spawn around the SWAT van.
 - Fixed gaps in some cubemaps that caused lighting issues.
 - Fixed lighting artifacts on crates at low settings.
 - Disabled motion on the vending machine.
 - Overall clipping and movement have been polished.
 
Vertigo
- Fixed ladder collision blocking bullets and grenades.
 - Fixed steel beams having an incorrect surface property.
 - Overall clipping and movement have been polished.
 
Mirage
- Fixed various bullet penetration issues.
 - Overall clipping and movement have been polished.
 
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Ancient
- Made fog adjustments to enhance player readability.
 - Fixed micro-cracks in crate models.
 - Fixed multiple holes and cracks in the world.
 - Made visibility adjustments to the donut area.
 - Addressed bullet penetration issues through wood panels near bombsite B.
 - Fixed material properties on some tarp models.
 - Overall clipping and movement have been polished.
 
Miscellaneous
- Fixed instances where weapons could fall out of the world.
 - Resolved a bug where Molotov self-damage could be incorrectly penalized as team damage.
 - Improved performance for muzzle flashes and HE grenade effects.
 - Various bug fixes and tweaks to weapon finishes and stickers.
 - Added code to correct packets arriving out of order in quick succession, which were appearing as net graph loss.
 - Fixed a bug where SDR routing could sometimes choose the second-best route when immediately connecting and then stick to that route for too long.
 
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