![TFT 14.3 Patch Notes: Heartsteel Nerfs & System Changes](https://cdn.gameleap.com/images/articles/art_usb5msVoRw/feature/1x.webp?width=800&format=avif)
Teamfight Tactics, which is Riot Games' version of Autochess, is gearing up for the release of its next big set in just over a month from now, and the developers are continuing their ongoing support by releasing Patch 14.3. This patch aims to keep the game fresh by continuing to add balance adjustments and system updates before the big patch that will arrive in March. Many changes have been made, with the highlights being yet another nerf to the Heartsteel trait, as well as some changes to the variance of item drops in the game. In this article, we are going to provide you with the full list of changes coming with Patch 14.3, which is slated to release on February 7th.
![Teamfight Tactics Patch 14.3 Changes](https://cdn.gameleap.com/images/articles/art_usb5msVoRw/art-img_VQu_dXzPK/1x.webp)
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Teamfight Tactics Update 14.3 Full Patch Notes
Patch 14.3 for Teamfight Tactics is set to release on February 7th, and it's one of the last patches coming to the game before the launch of Set 11. This patch aims to make a few balance adjustments to some of the stronger strategies in the game, as well as some small tweaks to the systems and mechanics.
The highlight of the patch is the nerf to the Heartsteel trait, which has been a very strong option since its release. The Hearts per kill, as well as the Heart multipliers, are changing, which aims to reduce the effectiveness of the trait. The other big change coming to the patch makes it so every player will receive the same number of items in each stage. This will reduce the variance and randomness of the game, creating a more balanced economy.
Systems
- All players now get the same number of items at each stage.
- Fixed a bug that allowed a Headliner trait to appear multiple times before waiting for 4 shops as intended.
Traits – Large
- Emo
- 6 piece AP: 0/0/10 >>> 0/0/20
- Executioner
- Critical strike chance: Up to 25/100/200% >>> 25/80/160%
- Heartsteel
- Stage 5 and 6 Hearts per kill: 2 >>> 1
- Heart multiplier: 1/2.25/5.5/10x >>> 1/2.25/5.5/18x
- Punk
- Base HP: 180/300/450% >>> 180/300/420%
- Base AD%: 18/30/45 >>> 18/30/42
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Champions
![TFT Olaf Icon](https://cdn.gameleap.com/images/articles/art_9gJHPzGKLl/art-img_PVSgEFdaC/1x.webp)
Olaf
- Auto-attack heal reduced: 20/25/35 ⇒ 20/25/30
![TFT Senna Icon](https://cdn.gameleap.com/images/articles/art_usb5msVoRw/art-img_J87KCutfj/1x.webp)
Senna
- Spell damage increased: 105/155/225 ⇒ 110/165/255
![Garen TFT Icon](https://cdn.gameleap.com/images/articles/art_9gJHPzGKLl/art-img_G_F9UrU-K/1x.webp)
Garen
- HP per cast increased: 215/230/245 ⇒ 215/245/275
![Jax TFT Icon](https://cdn.gameleap.com/images/articles/art_usb5msVoRw/art-img_k-U5dr9ZR/1x.webp)
Jax
- Slam damage increased: 230/345/520 ⇒ 240/360/560
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![Lux TFT Icon](https://cdn.gameleap.com/images/articles/art_9gJHPzGKLl/art-img_Z7jeaTjEY/1x.webp)
Lux
- Spell damage increased: 250/375/550 ⇒ 260/390/575
![Mordekaiser TFT Icon](https://cdn.gameleap.com/images/articles/art_9gJHPzGKLl/art-img_4Uw93m_1-/1x.webp)
Mordekaiser
- Ability and finale damage decreased: 220/330/525 ⇒ 200/300/480
![TFT Sett Icon](https://cdn.gameleap.com/images/articles/art_usb5msVoRw/art-img_Yjrp37Y0w/1x.webp)
Sett
- HP reduced: 950 ⇒ 900
- Main ability damage reduced: 275/420/680 ⇒ 250/375/600
- Cone damage reduced: 130/210/340 ⇒ 120/180/290
![TFT Caitlyn Icon](https://cdn.gameleap.com/images/articles/art_usb5msVoRw/art-img_Zi1U1OfE9/1x.webp)
Caitlyn
- Mana reduced: 0/90 ⇒ 0/75
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![Karthus TFT Icon](https://cdn.gameleap.com/images/articles/art_9gJHPzGKLl/art-img_3dDC84dzW/1x.webp)
Karthus
- Spell damage reduced: 175/260/580 ⇒ 160/240/540
- AP per cast increased: 30 ⇒ 40
![Twisted Fate Icon](https://cdn.gameleap.com/images/articles/art_9gJHPzGKLl/art-img_VOAFOBm7J/1x.webp)
Twisted Fate
- Mana reduced: 30/120 ⇒ 30/105
![TFT Jhin Icon](https://cdn.gameleap.com/images/articles/art_usb5msVoRw/art-img_TRBkYSw9i/1x.webp)
Jhin
- Armor and MR increased: 30 ⇒ 40
- HP increased: 850 ⇒ 950
![Sona TFT Icon](https://cdn.gameleap.com/images/articles/art_9gJHPzGKLl/art-img_0BANbGU3Z/1x.webp)
Sona
- Form ability healing increased: 5/8/100% ⇒ 6/9/100%
- Form shield duration increased: 2/2/30 ⇒ 2.5/2.5/30
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Headliner Bonuses
![Vi TFT Icon](https://cdn.gameleap.com/images/articles/art_9gJHPzGKLl/art-img_z7nFCuhuQ/1x.webp)
Vi
- 250 HP & 15% AD ⇒ 200 HP & 15% AD
![Keyle TFT Icon](https://cdn.gameleap.com/images/articles/art_9gJHPzGKLl/art-img_Up5gop8zJ/1x.webp)
Kayle
- 25% AS ⇒ 20% AS
![Zed Icon TFT](https://cdn.gameleap.com/images/articles/art_usb5msVoRw/art-img_NP1UUTYgD/1x.webp)
Zed
- 100 HP & Shadows 10% AS/AD ⇒ 100 HP & 5% AD
![Sona TFT Icon](https://cdn.gameleap.com/images/articles/art_9gJHPzGKLl/art-img_0BANbGU3Z/1x.webp)
Sona
- 5% AS & 1% AS per attack ⇒ 5% AS and 2% AS per attack
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Augments
- Twin Terror I and II
- HP reduced: 350/500 ⇒ 300/450
- Attack speed reduced: 35/50% ⇒ 30/45%
- Switching Gears
- Gold per swap increased: 2 ⇒ 3
- Balanced Budget
- Now has Balanced Budget+ on 4-2 that gives 9 gold per round.
- Bigger Shot
- Bomb damage increased: 85% ⇒ 100%
- Heartthrobs
- Bonus hearts increased: 20% ⇒ 25%
- Endless Hordes
- HP reduction reduced: 20% ⇒ 15%
- Starter Kit
- Now grants 4 gold
Items
- Deathfire Grasp (Artifact)
- AP increased: 45 ⇒ 50
- Goldmancer’s Staff (Artifact)
- Base AP increased: 30 ⇒ 45
- Runaan’s Hurricane
- Bolt AD damage percent increased: 50% ⇒ 55%
- Radiant Bolt AD damage percent increased: 100% ⇒ 110%
- Statikk Shiv
- Damage increased: 30 ⇒ 35
- Radiant damage increased: 70 ⇒ 80
That concludes the full list of changes coming with the next big Teamfight Tactics update, Patch 14.3. Hopefully, these changes further push the metagame into a more balanced state, as the anticipation for the next big set grows. For more Teamfight Tactics news and guides, make sure to check out the rest of our website!
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