Valorant 8.0 Patch Notes: Buffs, Nerfs, Map Changes & More

This article will talk about the upcoming Valorant 8.0 Patch Notes, including buffs, nerfs, map changes and more.

Valorant 8.0 Patch Notes: Buffs, Nerfs, Map Changes & More
Valorant 8.0 Patch Notes: Buffs, Nerfs, Map Changes & More

Riot Games has released Valorant patch 8.0 notes, bringing some major changes to the tactical shooter. This update kicks off a new episode and introduces adjustments to Agents, maps, game modes and more. Here's all Valorant 8.0 patch notes you need to know.

Valorant 8.0 Patch Notes

Valorant 8.0 Patch Notes Buffs, Nerfs, Map Changes & More 1.png

Agent Updates

Deadlock_icon.webp

Deadlock

  • Sonic Sensor (Q)
    • Sonic Sensors are now recallable in round.
    • Sonic Sensor’s pickup distance increased 12m >>> 27m
    • Decreased time to concuss once triggered 1.0s >>> 0.5s
    • Decreased time for enemies to destroy Sonic Sensor once triggered 0.65s >>> 0.5s
    • Deadlock and her allies can now hear Sonic Sensor’s audio lightly when they are in its area of effect.
  • Barrier Mesh (E)
    • Increased the max length Barrier Mesh walls 6m >>> 10m
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Killjoy

  • Turret (E)
    • Vision radius reduced 180 degrees >>> 100 degrees
    • Added a representation of the Turret’s vision cone on Killjoy’s minimap when she is placing the Turret.
    • Added VFX and updated the Turret’s animations to communicate the Turret’s new vision radius.

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Map Updates

Icebox

Attacker Side Spawn

  • Storage container has been added on the left side to block line of sight from Attacker Spawn to B Tube.

B Green

  • The hanging container in B Green was creating a lot of complexity for both fights on the ground and people boosting up top. Moving the container out of the way should make combat here more manageable.

B Tube Exterior

  • Added a window toward the end of B Tube that overlooks Mid and can see towards A Site and Defender Spawn. It allows Attackers to assert a lot of pressure on rotators and Defenders should be able to hold more space when holding Mid from B Kitchen or Mid Boiler.

B Tube Interior

  • Added two boxes stacked flush to the wall

B Snow Pile

  • Removed the B Orange route closest to B Kitchen.
  • Adjusted the snowpile leading up to B Kitchen so you can now silently drop off the boxes.

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Lotus

A Main

  • More room has been added to A Main along with a set of boxes to give Defenders some more options to fight for A Rubble control.
  • The double stack of boxes outside A Stairs has been changed to non-penetrable to reduce the likelihood of being spammed.

A Link

  • More room has been added near the breakable door. It was always a little awkward to fight out of the broken door, but now it should be easier to fight out from inside the connector room.

A Hut

  • A Hut has been closed to help give some more readability to the plant site, making it easier to retake. A cubby has also been added to the back of A Hut for more defender options to hold the site.

B Site

  • More room and boxes have been added to B Site to add some defensibility closer to the choke on site.

C Site

  • The Spike plant zone and the stairs in C Bend have been adjusted to allow for more diversity of Spike plant locations in C Site.
  • Boxes on the back of site have been adjusted.

C Bend

  • More room and boxes have been added in C Main to also add some defensibility closer to the front of Main.
  • Boxes have been added to C Bend along with some extra room to fight from.

Rotating Doors

  • Rotating doors now take 10 seconds to fully complete their spin, up from 8 previously. 8 seconds was not enough time to use utility through the doors or fight, and make it through the doors on the same rotation. The extra time should allow for more fights to happen through the doors, and most everyone to get through the door on time.
    • Increased the time it takes for rotating doors to complete their rotation 8s >>> 10s

B Orb

  • B Orb has been removed in order to bring it more in line with other maps (with Fracture being the exception with 4).

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Mode Updates

Team Deathmatch

  • Stage 2 - Sheriff Loadout
    • Heavy Shield >>> Light Shield

Map Rotation

  • All modes (except Team Deathmatch and Custom games) will use the Competitive map rotation.
  • Current rotation: Icebox, Lotus, Sunset, Breeze, Ascent, Bind, Split

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Premier Updates

  • Team Captain Role
    • Added a secondary management role to rosters called Team Captain. Team Captains can help with team management including inviting and removing team members. Captains cannot delete the team or kick the Team Owner out. Team Owners can promote and demote a Team Captain.
  • Standings
    • You can now view standings in other divisions and for previous Stages of Premier using the drop-down menus on the top left of the Standings Tab.
  • Divisions
    • You can now see which division you are seeded into before you play your first match.
  • Playoff Qualification
    • The threshold to qualify for this Stage is back to the standard 675 Premier Score.

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Valorant Patch 8.0 Release Date

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Riot Games has confirmed January 8, 2024 as the official release date for Valorant Patch 8.0. While an exact rollout time has not been revealed, fans can expect the update to drop around 2:00 pm UTC based on previous patching timelines.

As usual, Valorant's servers will be taken offline for maintenance shortly before the patch deploy. Players should prepare for the game to be inaccessible for a few hours while the latest changes are implemented.

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