Valorant Update 7.07 Patch Notes: Competitive Changes, Haven Tweaks, and More

The newest Valorant patch does not have much to offer

Valorant Update 7.07 Patch Notes: Competitive Changes, Haven Tweaks, and More
Riot Games

Riot Games has rolled out Valorant Patch 7.07, featuring the removal of rank restrictions and various improvements for better gameplay and performance. Here's a comprehensive look at the Valorant Update 7.07 patch notes.

Competitive Flexibility

Valorant Patch 7.07 marks the return of the ability to queue with different ranks, undoing the competitive changes introduced in Patch 7.06. Players are no longer constrained by rank restrictions when queuing with friends.

Valorant patch 7.07 changes
Riot Games

Enhanced Performance

This update also brings multithreaded rendering, a feature aimed at improving game performance. It's specifically enabled for discrete Intel GPUs and requires a reduced CPU core count to function effectively.

Map Enhancements

Haven, one of Valorant's maps, receives some tweaks in this patch. The Garage doors have undergone adjustments, making it easier for players to see through them.

No Agent Changes

It's worth noting that Valorant Patch 7.07 doesn't introduce any changes to the Agents themselves.

Valorant haven map
Riot Games

Full Valorant Update 7.07 Patch Notes

Here are the complete Valorant Update 7.07 patch notes from Riot Games:

Competitive Updates

After listening to your feedback, we have decided to remove the recent rank restriction made to 5 stacks that were implemented in Patch 7.06. We know how important it is to play with your friends and your need for flexibility in order to do that.

Initially, the rank restriction was made to prevent people from illegitimately boosting to the highest ranks like Radiant. In the end, we realized that your ability to have flexibility with your 5 stack was more important than the very small number of people who abuse this exploit. However, we still recognize that boosting is a risk to competitive integrity and are working on an appropriate long-term solution that doesn’t impact your ability to play with friends in a 5 stack.

Map Updates

Haven

  • Updated the destruction VFX for the destructible door panels located at Mid Doors/Garage in order to make it easier to see through as it falls away.

Performance Updates

  • Enabled multithreaded rendering for discrete Intel GPUs and lowered required CPU core count.

Bug Fixes

General

In Patch 7.06, we fixed a bug that allowed the game to output surround sound when certain conditions were met, but the surround mix was untested and unsupported. VALORANT currently only supports stereo and mono sound output.

To simulate surround sound on headphones, we offer an HRTF setting. We do not recommend combining the HRTF setting in-game with other surround sound virtualization software at the same time since this will result in double processing.

Note that other surround sound virtualization software cannot derive surround sound information from the stereo mix.

Agent

Cypher

  • Neural Theft (X) now completes even if Cypher dies after casting.
  • Fixed an issue where you could remain blinded if spectating a flash through Cypher’s Spycam (E) as the round ended.

Gekko

  • Dizzy’s (E) enemy detection range is now correctly reduced while inside of Viper’s Pit (X) ability.

Premier

  • Fixed an issue where the Attacker team takes priority over the Defender team in the Overtime vote.
  • Fixed a bug where a second timer bar would appear after the “Choose Side” vote had already ended.
  • Fixed a bug where certain scenarios would cause subsequent Overtime Priority votes to occur in the following round.

That wraps up the Valorant 7.07 patch notes. For more information about the game, be sure to explore our other Valorant content.